Sale!

Solution Manual (Download Only) For Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming, By Dann ISBN-13: 9780134583105

Authors:

Dave Culyba · Don Slater · Laura Paoletti · Wanda P. Dann

$100.00 $50.00

50% Discount | Buy now

Solution Manual (Download Only) For Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming, By Wanda P. Dann, Don Slater, Laura Paoletti, Dave Culyba

ISBN-13: 9780134583105

REQUEST SAMPLE

Description

Please Share our Product

Solution Manual (Download Only) For Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming, By Wanda P. Dann, Don Slater, Laura Paoletti, Dave Culyba

ISBN-13: 9780134583105

Table of Contents
Prologue: Lawrence Prenderghast’s Haunted Circus

Episode 1. March 1, 1910: Larry

1. Introduction

2. Design

3. Implementation in Alice

4. Implement and Test

Episode 2. The Train Engine

5. Procedures, do together, and Count Loops

Episode 3. The Tunnel

6. Stepwise Refinement and Inheritance

7. Implementation in Java

8. Importing: Alice 3 to Java and Code

Episode 4. The Forest Cabin

9. Code Reuse, Parameters, Data Types, Variables, and Arithmetic Expressions

10. Java: Parameters, Data Types, Variables, Expressions, and Loop Control

Episode 5. The Ringmaster Coat

11. Interactivity with Events, If/Else, Conditions, and Built-in Functions

Episode 6. March 1, 1910: Nicholas

12. Custom Functions, While Loops, Random Values, Input, and a Game Algorithm

Episode 7. March 1, 1910: Esther

13. Built-in Arrays, Poses, More Events, and Interactive Controls

Episode 8. March 1, 1910: Adelaide

14. Custom Arrays and Functions

15. Java: Custom Arrays and Sort

Episode 9. March 1, 1910: Gideon

16. Event-Driven Programming and Advanced Game Controls

Epilogue

Epilogue Capstone Project

Index